About SceneManager.LoadSceneAsync() in Unity3D.  

  RSS

jintaeks
Active Member
Joined: 5 months  ago
Posts: 7
26/12/2016 5:28 pm  

SceneManager in Unity3D uses a thread to load scene data asynchronously. It means that when you requested several scenes by calling LoadSceneAsync, the SceneManager loads scenes sequentially. The postfix Async means that async relative to the main thread.

 

jintaeks on 2016-12-26_17-28

Edited: 5 months  ago

ReplyQuote
jintaeks88
New Member
Joined: 5 months  ago
Posts: 1
27/12/2016 1:59 pm  

Does Unity maintain a separate loading thread?

Edited: 5 months  ago

ReplyQuote
jintaeks
Active Member
Joined: 5 months  ago
Posts: 7
30/12/2016 2:32 am  
Posted by: jintaeks88

 

Does Unity maintain a separate loading thread?

   

yes


ReplyQuote
Noah
 Noah
New Member
Joined: 5 months  ago
Posts: 1
06/01/2017 9:18 pm  

Hi Father. I want to learn a programming language someday. 🙂


ReplyQuote
jintaeks
Active Member
Joined: 5 months  ago
Posts: 7
06/01/2017 9:20 pm  
Posted by: 진택스

 

Posted by: jintaeks88

 

Does Unity maintain a separate loading thread?

   

yes

   

In Forum, nested reply isn't possible. Instead use "Quote" like this.


ReplyQuote
jintaeks
Active Member
Joined: 5 months  ago
Posts: 7
06/01/2017 9:23 pm  
Posted by: Noah

 

Hi Father. I want to learn a programming language someday. 🙂

   

Noah, you are just 15 years old. For now just play in the school. 🙂


ReplyQuote
  
Working

Please Login or Register